Sorry it's been so long since I actually updated the game interface. There should be a fairly noticeable difference to everyone who cares to check it out. The big change right now is the (partially implemented) system window, which will serve as the main control interface for all of the planets in the system. It will also save me lots of development time and game players lots of time wasted on micromanagement.
Also worth noting is the stripping back of resources, which have been simplified down to materials and energy. A consequence of this is that it will be harder to corner markets and certain resource types, but the plan is to replace that with a way of deliberately draining your opponent of one of the key resources (energy, material, or money - different sorts of things require more of one of these).
